dynamics object造句
例句与造句
- Doesn ' t work for dynamic objects
不适于工作在动态对象上。 - Using the estimate of least squares to arithmetic forecast kinematical trajectory of dynamic objects . 4
采用最小二乘参数估计的递推算法来预测动态障碍物的运动轨迹。 - However , we recognize that support for the clr dynamic object model represents a new and powerful programming paradigm
但是,我们意识到对clr动态对象模型的支持代表一种新的功能强大的程序设计范例。 - 3 . with information which sensor obtained , cluster approach was used to separate dynamic objects and static objects
利用聚类分析算法对传感器所获得的信息进行障碍物的分离,并对动态障碍物与静止障碍物进行了分离。 - Key techniques such as dynamic object dictionary ( od ) , universal service function and function point , in instantiation of fieldbus function block are analyzed
然后分析了在实现功能块实例化中使用到的动态对象字典( od ) 、统一的服务和函数指针技术等几项关键技术。 - It's difficult to find dynamics object in a sentence. 用dynamics object造句挺难的
- Based on this method , mobile robot navigation experiment under multi - dynamic objects environment with single ccd is achieved and the validity of this method is proved
并针对动态多目标环境下移动机器人视觉导航问题,研究了有限状态粗糙集方法的实现过程,进行了可行性和有效性实验。 - Is a dynamic object that allows you to expand the number of characters in the string that it encapsulates , you can specify a value for the maximum number of characters that it can hold
对象是动态对象,允许扩充它所封装的字符串中字符的数量,但是您可以为它可容纳的最大字符数指定一个值。 - For each dynamic object , you must either implement reference counting to simulate the effect of garbage collection , or manage the " ownership " of each object - identifying which class is responsible for deleting an object
对于每个动态对象,必须要么实现引用计数以模拟垃圾收集效果,要么管理每个对象的“所有权”确定哪个类负责删除一个对象。 - ( 3 ) the intersection tests of dynamic objects and static ones in the scene such as the bump between a car and the parterre on the roadside are developed , and the clues is given on the screen
( 3 )实现了动态物体和静态物体的碰撞检测,并提示相应信息;在虚拟试验场场景中实现了对车辆相对于磁道钉位置的检测模拟,以利于后续自动控制模型的处理。 - Moreover , also based on the dynamic object model representation , classes doing converting works were introduced into the yh - fwf to support the fom agility , which can improve the reusability of resulted federates
另外,为了支持邦元程序的fom柔性,本文提出以对象模型动态表示为基础,在yh - fwf框架中实现可接入的转换类,从而有效提高目标邦元程序的可复用能力。 - In this thesis , we propose a new technique - spherical radiance transport maps , for rendering dynamic scene under environment illumination . this method could render soft shadow and inter - reflection for multiple dynamic objects efficiently
本文扩展了该方法的预计算采样思想,提出了一种新的方法一球面光辐射传输映射,可以应用于包含多个动态物体的场景在环境光下的实时绘制。 - The mathematical formula about the dynamic object standard device used for measurement tracking precision in the factory is thorough researched in this paper , too . the entirety example calculate method used for define the parameter of the complex maths model about the dyamic object standard device is described
本论文还对跟踪精度室内检测装置- - - -动靶标标准装置的数学模型进行了较深入的研究,并将穷举法用于确定具有复杂数学模型的动靶标标准装置基本参数。 - In the process of tracking , when the objects rest disappear cross , or the new objects appear between the frames in the dynamic image , the algorithm can solve it correctly to realize the proper tracking of the multi - object , what ' s more , it correctly judges whether dynamic objects wander in the tracking areas , which ensures the validity of the counting
在跟踪过程中考虑了目标暂时静止、消失、交叉多种情况,并对动态图像中帧间出现新目标进行了正确处理,实现了多目标的正确的跟踪,进而对运动目标是否在跟踪区域徘徊进行判断,保证了进出目标计数的正确性。 - The data collection mission is important in distributed simulation systems . the data collection and fom agility problems are solved in the framework . based on the dynamic object model representation , an adaptive data logging policy is proposed in yh - fwf , which can meet the new requirements of hla distributed simulation system data collection mission
数据采集是分布仿真系统中的重要任务, hla分布仿真系统的数据采集任务具有一些新的特点,本文提出以对象模型动态表示为基础,在yh - fwf框架中以可接入的方式提供数据记录能力,很好地解决了hla仿真过程中的动态数据采集问题。 - In allusion to characteristic of scene simulation has rigorous require and has poor reuse ability and interactive between other simulate sub - system , paper put more stress in research of real - time and interactive problem in scene based on pc , design and realize a current real - time interactive scene simulate system based on personal computer . technology involved dynamic object load based on oop , simulate based on opengl , geometrical - modeling , physical - modeling and communication
针对视景仿真对实时性的要求较高,与其它仿真子系统工作之间的交互性和重用性差的特点,本文重点研究基于pc机的视景实时生成以及视景子系统间的互操作问题,设计并实现了一个通用的基于pc机的视景实时互操作支撑平台( pc - virsp ) 。